We finished a new Autodesk‘s 3ds Max script that allow us to batch create textures, assign materials, hide objects, set properties, renders scene, add channels , and save in RPF file (plus .png).
it could appear unuseful if you have to render 3 or 4 times in a day, but for some projects we should need to create lot of renders (in the current one about 58.000) and it would become a mess without this script.
So, I’m glad to introduce our new friend: PLAYSYS | B.M.R.
The workflow is really simple:
– prepare your 3D models in the scene
– prepare the texture you’ll need to apply
– select the render settings
– press the “Create” button
the utility will do the remaining things, mixing 3ds Max possibilities with BMR’s functions. After a little you will find all your renders ready to be used. The utility will name the images with: $filename_$object_$texture_#progressivenumber.extension