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development graphics

P.UV.E. – A simple script

There are really complex and really useful scripts, like TexTools, SolidRocks, RappaTools, SnowFlow, Batch Camera Render and lot other, and there are sometime
simple scripts that can do a single operation, apparently stupid, in short time.

This is the case of P.UV.E. a simple/stupid 200 kb script I wrote yesterday
and that let me save lot of time (or at least, lot of click).

The script simply extract a 2048×2048 UV texture from a selected object, it
does nothing more and nothing less. It’s force is in the simplicity and in the
quick accessibility. It is fired from a button on my UI and permits me to save
an UV in 1 click respect the traditional method that requires 7 clicks. You can
say that I’m lazy, and sometime it’s right, but when I have to manage about 250
UV per day, this become a useful thing.

probably this is one of the most stupid thing I developed in the latest
months, but I think I’ll use it more than other things I did in the past(except DMRB) 🙂

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