This is the implementation of the shader I developed two weeks ago. It’s a complex node system, obtained in Autodesk 3ds Max, mental ray and Slate ME. The original image measures 28.347 x 21.261 pixels (603 Megapixels) and required less than a day to be rendered on one of PlaySys’s dual Xeon E5345 @2.33 Ghz machine. The image has been resized a little, but you can still appreciate it’s details (and a small error, try to search it ;))
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PLAYSYS | Q(af)SSS
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