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development Software Development

Load and Save files

In modern software nothing seems more obvious that the possibility to Load and Save files. Real IES suffered from a goofy and uncommon user interface to browse the files before parsing their content. this is why in the process of restyling Real IES 3 UI, we decided to opt for a conventional yet more understandable system form.

Load and Save files

And this is how it looks on Windows. Also Real IES 3 will adapt the UI on Mac (actually, to be precise, the software picks the path from the System Form, so the merit goes to Microsoft and Apple).

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Article from blog – Real IES (https://www.real-ies.com)

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development

New features and UI

This picture summarises some new features and UI corrections such as the new color selector, the new blending mode, the values suggestions and the possibility to rotate a stencil both in clockwise and counter-clockwise directions.

New features and UI

This upcoming update is going to be massive and will have more under the hood (for example the new APPLICATION_STATE filter useful to keep aligned – if necessary – async processes).

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Realtime renderer

With the future introduction of dedicated modules, I will focus on a 3d viewer that will use proprietary .rhd files generated by Real HDR to simulate the lighting environment in a PBR real-time space. This extension will have its own roadmap on my list and will – possibly – feature some sort of real-time raytracing using NVIDIA RTX cards. I have a lot of expectations from this and I also have some surprises 😉

Realtime renderer

For the moment this is the result I obtained with my shader-ball rendered in real-time. It is not much I know, but at least it works

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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Color selector enhancements

This is the new version of the color selector that will appear in the next release of Real HDR 1.2.
The major change consists in a wider and more precise selection, a comparison between the actual color and the new color, the possibility to confirm or revert to the previous one and the possibility to choose the color in 8-bit range both for RGB and HSV.

Color selector enhancements

Keep in mind that being the SpriteLights rendered in 32-bit, there is no control over the light intensity in this panel, since it is reserved for colors only. In short: the brightest color that can be selected may not be brighter one available. The color selector must be used together with the intensity slider.

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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Improved blending

Real HDR 1.2 will feature an improved blending mode to preserve smooth edges and transitions. It looks similar to what we had in 1.0 but can keep quality up to 4k when working in a reasonable intensity range and light size.

Improved blending

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Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development Software Development

Rendering suggestions

Rendering suggestions: I added some maximum suggested values for the sliders as a sort of recommendation for proper rendering results. These recommendations will appear in Rendering mode only since they have no meaning in engineering mode, where the user has the maximum mathematical freedom per each angle.

rendering suggestions
Also LightGraph now has a proper background and is not floating anymore. The background can be enabled using the same way it is enabled in LightCone: via Inspector toggle.

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Article from blog – Real IES (https://www.real-ies.com)

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development

Color selector

First version of the new color selector as an alternative to the sliders (with keyboard inputs 0->1, 0->255, RGB, HSV, HEX)

Color selector

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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Soft lights

Some users reported that version 1.1 has a different behavior of soft lights and it is true indeed.

Since I changed the rendering method from version 1.0 to version 1.1 to permit the equirectangular projection, I also updated the way stencils are managed. Now this may sound confusing, but if no stencil is applied, a default stencil is being rendered, so practically speaking, having no stencil doesn’t mean there are no stencils rendered.

soft ligths Real HDR - rainbow

Anyway, my mistake 🙂 here is how the light blending is going to appear in the next update.

soft ligths Real HDR

I also managed to add a small floating window during the exporting process.

soft ligths Real HDR - rainbow

 

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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Summer vacations R&D

It is almost mid-August and I spent most of my vacations working on my other tool for the lighting design: Real IES.

In this period I am quite inspired by the success of Real HDR and I want to convert this inspiration in a long-postponed update for Real IES. There are a lot of changes and new features so I leave HERE the link for the public development roadmap.

Real IES development

 

Real IES development

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Real HDR 1.1 is out

Today is a great day and we are happy to release Real HDR 1.1!

Here is the full list of features of this new release, focused on an improvement of usability and precision. Added polar/equirectangular distortion for correct representation in the spherical map, proprietary project file format, OS browsing paths, among other user-requested features.

  • implemented a new accurate display mode for lights
  • equirectangular distortion for the spherical map both in the .exr file and the preview mode
  • project load/save with a .rhd proprietary file format
  • progress bar for feedback on .rhd load/save status
  • Real HDR association in Windows registry
  • OS based file browser for .exr and .rhd files
  • .exr file up to 4K (8MP) now saves as expected
  • differentiated selection highlights for SpriteLights and DarkMarks
  • fixed the SpriteLights’ stencil indexing
  • added roadmap link in the welcome screen
  • optimized preview resolution for loading speed
  • removed negative light subtractors on poles
  • default compression setting for lighter files
  • removed time-stamp option

Real HDR 1.1 is out

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Article from software development blog – Real HDR (https://www.real-hdr.com)