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development

Real HDR modules

Starting from version 1.3 we are going to add modules in Real HDR. You can imagine modules as workspaces or plug-ins where a user can obtain a totally different EXR. This is a big change and will let us keep simple UI for complex results. Think about interior rendering, product rendering, and architectural arch-viz; it would be quite messy the UI at a certain point. This is why we are splitting the UI in modules, each focused on a different topic.

You may see the upcoming “SkyLight Module” in the first part of this video, where the user logins. We are also going to update our EULA and (probably) there will be a small price change…while of course, the updates are going to be free for who already owns one or more licenses.

In the video, you can also see a user-requested feature that allows the docking of the main panel in the “PhotoBooth Module” (the former main UI). This way it is possible to reach and work in areas below the horizon/ground level

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Halloween HDR

Are you ready to celebrate Halloween 2018? No, still in the office you say? well, these Real HDR .rhd project and EXR may speed-up your work today 😉

The post Halloween HDR appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Progressive rendering

The progressive rendering mode I’m working on renders in progressive resolution and freezes the blending process, allowing you to drag and drop both SpriteLights and DarkMarks.

The post Progressive rendering appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Need previous releases?

We now have a new page HERE where you can find every previous release of the software in case you need it.

The post Need previous releases? appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Real HDR for Mac OSX

And here we go, Real HDR 1.2 for Mac is now available!

Real HDR Mac

the porting was quite fast and the App is code-signed so Mac’s GateKeeper should not complain if you download the App outside of the Apple AppStore. HERE is the direct link.

Real HDR Mac OSX

We created a guided Mac installer too, to simplify the process of placing the App in the right place. You can change the location but the default path (HDD/Applications) is usually the best choice.
Have fun with Real HDR for Mac!

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

User manual

Elena Kartseva of 3D Architettura – our other brand – is maintaining the user manual for real HDR. You can find it from the website footer, from the software or directly from this link.

Real HDR User Manual

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Article from software development blog – Real HDR (https://www.real-hdr.com)

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development

Real IES 3 trailer

Our video editor, Mattia Borghetti, just made this trailer for our other software, Real IES 3, taking inspiration from the great Persona 5 video game. I know this is a different topic, but it is worth watching it.

 

The post Real IES 3 trailer appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development Software Development

Real IES 3 is out

Finally, after months and months of research and development we finally released a new, redesigned version of Real IES. Real IES 3 is out!

The feature list is massive and includes a total redesign of the user interface and a reflow of the code to increase the performances.

Real IES 3 user interface features

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Article from blog – Real IES (https://www.real-ies.com)

Categories
development Software Development

UI color consistency

Since the two C-Planes are represented with different colors in the LightGraph (yellow = 0-180 C-Plane; cyan = 90-270 C-Plane), I painted also the sliders of the two panels with the appropriate colors.

UI Color consistency

Now it is immediately understandable which angle the editing candelas belong to.

The post UI color consistency appeared first on Real IES.

Article from blog – Real IES (https://www.real-ies.com)

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Real HDR 1.2 is available

Today is the launch of the new Real HDR 1.2 update. Download your copy HERE

Here is the usual features and improvements list:

  • new color selector with RGB, HSV and HEX input

Real HDR 1.2

  • a massive upgrade of SpriteLight soft blending

Real HDR 1.2

  • fixed sharp edges on both SpriteLights and DarkMarks

Real HDR 1.2

  • keyboard shortcuts
  • bypass successful login window
  • overlaying status prompts
  • feedback on exporting status
  • unified 2K resolution
  • better process logic for async executions
  • added recommended intensity and size ranges
  • cleanup of UI buttons and labels
  • minor bug fixes in .rhd I/O process
  • CW and CCW rotation instead of CW 360°

This is a huge release and we are pushing even further for the porting to Mac OSX.

The post Real HDR 1.2 is available appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)