Some users reported that version 1.1 has a different behavior of soft lights and it is true indeed.
Since I changed the rendering method from version 1.0 to version 1.1 to permit the equirectangular projection, I also updated the way stencils are managed. Now this may sound confusing, but if no stencil is applied, a default stencil is being rendered, so practically speaking, having no stencil doesn’t mean there are no stencils rendered.
Anyway, my mistake here is how the light blending is going to appear in the next update.
I also managed to add a small floating window during the exporting process.
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