Categories
development Software Development

Real IES 3 is out

Finally, after months and months of research and development we finally released a new, redesigned version of Real IES. Real IES 3 is out!

The feature list is massive and includes a total redesign of the user interface and a reflow of the code to increase the performances.

Real IES 3 user interface features

The post Real IES 3 is out appeared first on Real IES.

Article from blog – Real IES (https://www.real-ies.com)

Categories
development Software Development

UI color consistency

Since the two C-Planes are represented with different colors in the LightGraph (yellow = 0-180 C-Plane; cyan = 90-270 C-Plane), I painted also the sliders of the two panels with the appropriate colors.

UI Color consistency

Now it is immediately understandable which angle the editing candelas belong to.

The post UI color consistency appeared first on Real IES.

Article from blog – Real IES (https://www.real-ies.com)

Categories
development

Real HDR 1.2 is available

Today is the launch of the new Real HDR 1.2 update. Download your copy HERE

Here is the usual features and improvements list:

  • new color selector with RGB, HSV and HEX input

Real HDR 1.2

  • a massive upgrade of SpriteLight soft blending

Real HDR 1.2

  • fixed sharp edges on both SpriteLights and DarkMarks

Real HDR 1.2

  • keyboard shortcuts
  • bypass successful login window
  • overlaying status prompts
  • feedback on exporting status
  • unified 2K resolution
  • better process logic for async executions
  • added recommended intensity and size ranges
  • cleanup of UI buttons and labels
  • minor bug fixes in .rhd I/O process
  • CW and CCW rotation instead of CW 360°

This is a huge release and we are pushing even further for the porting to Mac OSX.

The post Real HDR 1.2 is available appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development Software Development

Load and Save files

In modern software nothing seems more obvious that the possibility to Load and Save files. Real IES suffered from a goofy and uncommon user interface to browse the files before parsing their content. this is why in the process of restyling Real IES 3 UI, we decided to opt for a conventional yet more understandable system form.

Load and Save files

And this is how it looks on Windows. Also Real IES 3 will adapt the UI on Mac (actually, to be precise, the software picks the path from the System Form, so the merit goes to Microsoft and Apple).

The post Load and Save files appeared first on Real IES.

Article from blog – Real IES (https://www.real-ies.com)

Categories
development

New features and UI

This picture summarises some new features and UI corrections such as the new color selector, the new blending mode, the values suggestions and the possibility to rotate a stencil both in clockwise and counter-clockwise directions.

New features and UI

This upcoming update is going to be massive and will have more under the hood (for example the new APPLICATION_STATE filter useful to keep aligned – if necessary – async processes).

The post New features and UI appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development

Realtime renderer

With the future introduction of dedicated modules, I will focus on a 3d viewer that will use proprietary .rhd files generated by Real HDR to simulate the lighting environment in a PBR real-time space. This extension will have its own roadmap on my list and will – possibly – feature some sort of real-time raytracing using NVIDIA RTX cards. I have a lot of expectations from this and I also have some surprises 😉

Realtime renderer

For the moment this is the result I obtained with my shader-ball rendered in real-time. It is not much I know, but at least it works

The post Realtime renderer appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development

Color selector enhancements

This is the new version of the color selector that will appear in the next release of Real HDR 1.2.
The major change consists in a wider and more precise selection, a comparison between the actual color and the new color, the possibility to confirm or revert to the previous one and the possibility to choose the color in 8-bit range both for RGB and HSV.

Color selector enhancements

Keep in mind that being the SpriteLights rendered in 32-bit, there is no control over the light intensity in this panel, since it is reserved for colors only. In short: the brightest color that can be selected may not be brighter one available. The color selector must be used together with the intensity slider.

The post Color selector enhancements appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development

Improved blending

Real HDR 1.2 will feature an improved blending mode to preserve smooth edges and transitions. It looks similar to what we had in 1.0 but can keep quality up to 4k when working in a reasonable intensity range and light size.

Improved blending

The post Improved blending appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)

Categories
development Software Development

Rendering suggestions

Rendering suggestions: I added some maximum suggested values for the sliders as a sort of recommendation for proper rendering results. These recommendations will appear in Rendering mode only since they have no meaning in engineering mode, where the user has the maximum mathematical freedom per each angle.

rendering suggestions
Also LightGraph now has a proper background and is not floating anymore. The background can be enabled using the same way it is enabled in LightCone: via Inspector toggle.

The post Rendering suggestions appeared first on Real IES.

Article from blog – Real IES (https://www.real-ies.com)

Categories
development

Color selector

First version of the new color selector as an alternative to the sliders (with keyboard inputs 0->1, 0->255, RGB, HSV, HEX)

Color selector

The post Color selector appeared first on Real HDR.

Article from software development blog – Real HDR (https://www.real-hdr.com)